There’s an overwhelming complexity to them at first, but it was incredibly satisfying to piece together the combos necessary to use their full toolset. ![]() Juggling between white and black mana as well as melee and ranged abilities makes Red Mages feel like one of the most demanding jobs in FF14. Both of these abilities do devastating damage and without completing the full combo in order to use them Red Mages are missing out on their full potential. By stringing together several of these sword abilities, Red Mages can then access their most powerful spells: Verholy and Verflare. Once both gauges are equally full, Red Mages can leap into melee range to deliver a series of sword strikes that expend equal amounts of each type of mana. That might seem pointless, but it quickly becomes apparent that keeping these two gauges balanced is necessary. When both mana pools are equal, the crystal turns red. The same goes for casting too many white spells. Cast too many black spells and the crystal at the top of the job gauge will turn black, making it extremely hard to accrue white mana. ![]() The trick, however, is keeping these two mana pools relatively equal. While they have a generic mana pool for casting spells like any other job, Red Mages’ job gauge displays a white and a black mana pool that increases when they cast spells of a corresponding nature. They’re the first job in FF14 to use both spells and a sword to deal damage, and knowing how to balance these four combat styles is imperative. At the heart of Red Mages is the idea of balance between both white and black magic as well as melee and ranged abilities.
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